Today I played a very nice 3v3. I have been playing a lot of 3v3s lately and for those of you that don't know whenever I play team games I play Random.
3v3 WIN Frontier.SC2Replay (71.21 KB)
Boom there it is. done. Enjoy... I hope.
Anyways I would really like you to send me your crazy games. Be them on Youtube or just a Replay file. I can even give you some tips and tricks that will improve your game from a mid-level players prospective, not the "Well your APM is only 40, get that to 100 and we can work on other stuff". I look forward to helping anyone out there in the interwebs, and just think you will be helping your fellow player find his/her way as well.
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NOOB!! Tip Time.
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Ok you Zerg Noob listen up. Are you having trouble moving your creep along? Do you fear that placing an extra creep tumor will be bad for your queens energy levels? Well look no further than the creep tumor you already have laid down!
Every creep tumor that is made can create a second tumor to progress the creep. Progressing your creep has a big boost to your Zerg mobility and it needs to be taken care of EVERY game. An added bonus is that when you spawn the next tumor the original tumor becomes hidden and can't be destroyed unless there is a detector around! So next time you are playing Zerg try this tip it really helps!
Wednesday, September 29, 2010
PATCH!! 1.1.1
Well as I was posting my last entry a Patch came out or I had to update as I was writing it.
The Notes are as follows and I am going to go into a couple of them:
► Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
► Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
► Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
► Fixed an issue where players watching older replays or saved games would experience stuttering.
►Fixed an issue where some Mac users were unable to join games properly.
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Ok nothing too exciting here but there are some things that will change the way some people are playing and an important fix to the Ultras attack on buildings. So first lets talk about that.
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► Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
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This is best shown in PsyStarcraft's video
http://www.youtube.com/watch?v=EZwEnz_QijQ
At the 3:40 mark he begins talking about it and shows the glitch which thankfully you won't need to worry about anymore!
Another important change was the Worker mineral return bug.
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► Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
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This is something that I have not really formed an opinion on just yet. and I will explain why. People probably know this as the Minerals 7% faster trick. A player will queue up a worker from mineral patch to return cargo and back to the mineral patch. This takes out the very quick delay from mineral patch to the return cargo command which is automatic if you tell them to mine. This once again PsyStarcraft shows this.
http://www.youtube.com/watch?v=23Y7ZPfUOz4
So Blizzard has taken this away and you can no longer get this boost. But in a way I am not sure how I feel about this. I feel that after you watch the video you will see that this takes a lot of time and clicks to really get going and seeing any benefit from it. Does the time that it takes to setup these rallies justify the boost in production? Apparently Blizzard thinks it IMBAlanced.
What do you think?
Anyways I guess the rest of the fixes really don't need to be talked about as they are pretty self explanatory. Keep on the lookout later today for my first Noob Tip!
The Notes are as follows and I am going to go into a couple of them:
► Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
► Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
► Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
► Fixed an issue where players watching older replays or saved games would experience stuttering.
►Fixed an issue where some Mac users were unable to join games properly.
---------------------------------------------------------------------------------
Ok nothing too exciting here but there are some things that will change the way some people are playing and an important fix to the Ultras attack on buildings. So first lets talk about that.
-------------
► Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
-------------
This is best shown in PsyStarcraft's video
http://www.youtube.com/watch?v=EZwEnz_QijQ
At the 3:40 mark he begins talking about it and shows the glitch which thankfully you won't need to worry about anymore!
Another important change was the Worker mineral return bug.
-------------
► Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
-------------
This is something that I have not really formed an opinion on just yet. and I will explain why. People probably know this as the Minerals 7% faster trick. A player will queue up a worker from mineral patch to return cargo and back to the mineral patch. This takes out the very quick delay from mineral patch to the return cargo command which is automatic if you tell them to mine. This once again PsyStarcraft shows this.
http://www.youtube.com/watch?v=23Y7ZPfUOz4
So Blizzard has taken this away and you can no longer get this boost. But in a way I am not sure how I feel about this. I feel that after you watch the video you will see that this takes a lot of time and clicks to really get going and seeing any benefit from it. Does the time that it takes to setup these rallies justify the boost in production? Apparently Blizzard thinks it IMBAlanced.
What do you think?
Anyways I guess the rest of the fixes really don't need to be talked about as they are pretty self explanatory. Keep on the lookout later today for my first Noob Tip!
Woot Woot!
Well anyone who plays SC2 and is so enthralled with it as I am will go onto youtube and watch pro players play games with commentary on it. Well my favorites are obviously HD and Husky.
Today I came across this game Between Huk and Machine.
I am a big fan of Huk as I do play Protoss in 1v1 and I play Random in all other team games. I just want to call attention to a very pimp play by Huk early in the game before you watch the vid. At about 4:40 in the video Huk will put a Sentry in a "corner" by a ramp and he then Force Fields directly infront of it. This is a sick play as the Zerg player has no way to attack the Sentry with that field up and the Sentry has a nice easy time with its ranged attack.
Anyways enjoy the video if you haven't watched it yet and definitely subscribe to Husky as soon as you can as he is awesome!
Today I came across this game Between Huk and Machine.
I am a big fan of Huk as I do play Protoss in 1v1 and I play Random in all other team games. I just want to call attention to a very pimp play by Huk early in the game before you watch the vid. At about 4:40 in the video Huk will put a Sentry in a "corner" by a ramp and he then Force Fields directly infront of it. This is a sick play as the Zerg player has no way to attack the Sentry with that field up and the Sentry has a nice easy time with its ranged attack.
Anyways enjoy the video if you haven't watched it yet and definitely subscribe to Husky as soon as you can as he is awesome!
Tuesday, September 28, 2010
In the beginning...
Well ok here goes nothing I've been wanting to do this for a long time. This will be my attempt at a Starcraft 2 Blog. I will be posting my epic replays and other links from around the SC2 Universe.
A little about me would be that I have been playing Starcraft and Starcraft 2 for a LONG TIME. About 10 years at least. No I am definitely no Gosu, but I try and in the end I have fun. I will mostly be using this blog to show high and mid level play. I am currently just going to see where this blog takes me and the content will follow. I hope you all enjoy!
A little about me would be that I have been playing Starcraft and Starcraft 2 for a LONG TIME. About 10 years at least. No I am definitely no Gosu, but I try and in the end I have fun. I will mostly be using this blog to show high and mid level play. I am currently just going to see where this blog takes me and the content will follow. I hope you all enjoy!
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